DISCLAIMER: Portions of Crag: The Numbers Game are based on this dice game.
No challenge to ownership is implied.  Rules are subject to change.




Rules

IMPORTANT NOTE TO PLAYERS: As with other net game shows, you are not playing for real money and/or prizes. This is for entertainment purposes only.

OBJECT: Win a best two-out-of-three match by correctly answering questions and rolling three virtual dice on a game board to score the most points possible.

MAIN GAME PLAY:  Before a game in the match starts, the host will ask the players to submit ten buzzcodes -- one for each of the toss-up questions that will be used in the game.

A game consists of up to ten rounds, each starting with a toss-up question and ending with an awarding of points based on a three-dice combination.

There are the types of toss-up questions that will be used in Crag: The Numbers Game...
  • Single digit question: The correct answer will be a number between 1 and 6 inclusive.
    • Spelled-out single digit question: The answer will be the word "one", "two", "three", "four", "five" or "six".
  • Ordinal number question: Similar to a single digit question except the correct answer is either "1st", "2nd", "3rd", "4th", "5th" or "6th".
    • Spelled-out ordinal number question: The correct answer is either "first", "second", "third", "fourth", "fifth" or "sixth".
  • Roman numeral question: Similar to a single digit question except the correct answer is either "I", "II", "III", "IV", "V" or "VI".  A Roman numeral question may be used when asking players to complete a proper noun (such as country singer George Hamilton IV, King George III, Super Bowl V).
  • Missing digit question:  A clue and its correct numeric answer are revealed -- but with one digit being replaced with a question mark.   The missing digit will always be higher than 0 and lower than 7.  (For example, if the players were given the clue "year the United States of America celebrated its bicentennial", "197?" will be offered as a partial correct answer.  All a player has to do is identify the missing digit, which, in this case, is 6.)
  • Crag's List: The players will be given a list of six items and a category that unites one, some or all them.  The players will be asked how many of the items fit into the certain category.  (For example, if we listed the letters A, E, I, O, U and Z and we asked "How many of these letters are vowels?", the correct answer is 5.  Only the Z is the consonant in the group.)
  • Do The Math: The players will be given an algebra or arithmetic problem.  While at least one variable/clue in the math problem may lead to 0 or a number higher than 6, the math problem's solution will always be a single digit number higher than 0 and lower than 7. 
  • Fill in the Blank: The players will be asked to fill in the missing element (such as a single digit number, ordinal number or Roman numeral; the single digit or ordinal number may be spelled out) in the proper noun, phrase or other common expression displayed on a monitor; the missing element will be represented by an underscore instead of a question mark.   However, a longer fill in the blank question may be offered with the missing element represented by "BLANK".
    • At The Cragplex: The players will be shown a movie title on a marquee and given at least one clue about the movie.  The players will be asked to fill in the missing element of the title, which was mythically caused by a strong wind. 
    • The Crag Chronicle: The players will be shown a newspaper headline, referring to a event from the past.  The players will be asked to fill in the number or digit missing in the headline.  (For example, a headline from 1993 reading "ESPN_ debuts" requires the correct answer of 2.")  In The Crag Chronicle, the missing element will always be represented by an underscore instead of a question mark.
    • Jukebox Question: The players will be ask to fill in the missing element of a song title or musical act represented by an underscore instead of a question mark.  (For example: _ SECONDS OF SUMMER requires the answer of 5; "____ FINE DAY" requires the answer of "One")
  • The Price *WAS* Right: The question involves an item from a certain point in time in the past and its then retail value, selling price at auction or other noted value.  This question type will either use the single digit or missing digit question format.
  • Scrambled Eggs: The players will be shown an eight-letter word, proper noun, phrase or other common expression. The players will be asked how many letters are in their correct positions in the word, noun, phrase or expression. (In keeping with the single digit question format, at least 1 letter will be in its correct position, no more than 6 letters will be in their proper positions.  For example, if "BGI BUCKS" were displayed, 6 letters are in their proper positions of the actual phrase "BIG BUCKS".)
When a round starts, the question is posted to the bulletin board -- as well as the players' buzzcodes.   With each question, there's a secret buzzcode number from 1-100, provided by randomizer.org. 

The player who comes closer to the secret buzzcode number will be asked to respond with his/her answer to the question as well as selections of three letters from A to F inclusive.  If the player's answer is correct, (s)he wins the question and a maximum of two rolls of the Crag dice; if the player is incorrect, the opposing player has a chance to steal.  On the chance to steal, the Crag dice will display three numbers; one of the dice has the correct answer and it's up to the opposing player to select the right answer.
 
In the event both players give incorrect answers, the correct answer is revealed, the question is thrown out and play proceeds to the next round with a new toss-up question.

When a correct answer is given, the player has up to two chances to score up to 50 points.  In every round, three groups of letters from A through F are randomly assigned numbers from 1 to 6, again provided by randomizer.org (there are no repeats in each group).   The numbers are revealed based on the player's selections to simulate a roll of three dice.   If the player is satisfied with the combination connected with the simulated roll, (s)he may take the points connected with the roll.  If the player would like a second roll, the player will be allowed to freeze up to two of the numbers and re-roll the remainder by selecting as many letters from A to F as there are dice being rerolled.  After that second roll, the player is awarded points and play proceeds to the next round with a new toss-up question.

The following table lists the different ways to score in Crag: The Numbers Game...

Numbers (in any order
on the board)
Combination
Point value
Low straight;
all three of the lowest
 numbers of the dice
20
High straight;
all three of the highest
numbers of the dice
20
Odd straight;
all three odd numbers
20
Even straight;
all three even numbers
20
(Three of the same number across the board.)

Triple
25



Thirteen in any combination;
if accepted, the player
earns double the sum
of  the dice in points
26

 

 

  

Crag

A pair of a particular
number plus an odd number
adding up to thirteen

(Since a player cannot score more than 50 points in a round, the 50 points will automatically be awarded)
50

...any other combination awards the sum of the dice in points (for example, a roll of a 1, 2 and 5 is worth 8 points).  When a new round starts, any unused roll is thrown out, the board is cleared and play resumes to the next round with a new question.

As play progresses, if a player scores 25 points with a triple and (s)he ends up with another triple in a later round, (s)he is still entitled to another 25 points.  (Standard rules in the original Crag dice game do not allow this repeat scoring.)


WINNING A GAME: The first player to score at least 100 points wins the game and $2500; the runner-up collects $500.  When a new game starts, the scores are reset to zero.

If no player reaches 100 points after ten rounds, the player closer to 100 wins.  The host will indicate when the game has reached the tenth and final round.  

When the final round starts,...
  • if one player leads by more than 50 points, the leading player will automatically be credited with a win.
  • if the score is tied, the winner of the question will automatically receive four points and the win without having to roll the Crag dice (winning a question will earn the player at least four points).
By the time the final round ends...
  • if the leading player puts the game out of reach,  the leading player will automatically be credited with a win.
  • if the score is tied, one overtime toss-up question will be played; the play will play like a normal question -- except it will be worth an automatic four points and an automatic win.

WINNING THE MATCH: The first player to accumulate at least $5000 wins the match.  If neither player has reached $5000 after two games, an abbreviated third game will be played.  The third game of the match will last a maximum of five rounds (meaning the players will be asked for five buzzcodes in advance instead of ten) and each player will be given a 50-point head start.  The first player to score 100 points or have the higher score after five rounds wins another $2500 and the match with the runner-up winning another $500.

The winner of the match then has a chance to win more money at the winner's board.  On the winner's board, the letters C, R, A and G hide these four different amounts of money: $2500, $3000, $4000 and $5000.  The drawn amount will be immediately added to his/her winnings.


BONUS ROUND -- SUPER CRAG: The winner of the main game plays the Super Crag and is given a head start of up to $5000 -- based on the previous draw of the winner's board.   The drawn amount will serve as seed money for the pot.  (To clarify, if a player wins $5000 at the winner's board, the pot is seeded with a different $5000.)

The host will then program randomizer.org to roll three virtual dice 100 times with each result placed in a set.

Assuming the player wishes to risk the head start money, (s)he selects a number from 1-100 as his/her starting point.  The player rolls all three dice and risks all the money in Super Crag everytime (s)he plays.  Every successful roll immediately adds the roll's value to the pot based on this table...

Numbers (in any order)
Combination
Instant payoff
Low straight;
all three of the lowest
 numbers of the dice
$2000
High straight;
all three of the highest
numbers of the dice
$2000
  
Odd straigtht;
all three odd numbers
$2000
 
Even straight;
all three even numbers
$2000

(Three of the same number.)

Triple
$2500


Any 13
$2600

 

 

  
Crag
$5000

...any other combination awards the sum of the dice multiplied by $100 (for example, a roll of 6, 5 and 3 pays $1400).  

Each roll does come with a risk as the number 2 on one of the virtual dice will be replaced with a gremlin.  After a non-gremlin roll, the player may stop and keep his/her winnings or roll again (and see the next roll in the list of 100 rolls).  If the gremlin appears in any roll, the Super Crag ends in a loss of all money that was accrued in the pot -- including the head start money.

Should the player build the pot up to more than $10,000, (s)he keeps the money and is awarded a super bonus of at least $30,000 and at most $75,000; the value of the super bonus will be randomly determined by randomizer.org.  However, if the player builds the pot up to exactly $10,000, (s)he is awarded the mega bonus of $1,000,000.

If the player has not reached the goal of $10,000 after seven rolls of the dice, the values of each further successful roll are doubled.

Regardless of bonus game result, the winner returns as champion to play in the next episode.


EPISODE:
An episode of  Crag: The Numbers Game is defined as at least two main games and a bonus game.  Time permitting, we'll play at least one audience game within one episode.  Qualifying rules will be explained at the start of the audience game; the game's rules will be explained to the player who wins the qualifying round of the audience game.  During audience game qualifying, we respectfully ask a main game player to refrain from attempting to qualify in an effort to spread the wealth.



MISC. RULES AND CLARIFICATIONS: The deadline to make any move is 24 hours after the host updates progress of the game.  In the event a player misses a deadline to answer a question, that will count as a wrong answer -- meaning the opposition will be given three possible answers from the Crag dice.  In the event a player misses a deadline regarding a chance to re-roll in the main game, the round automatically ends and (s)he is awarded the points associated with the combination.   If the deadline to stop or roll again is missed in Super Crag, the bonus round will automatically end.

In the event of excessive absences by the player in a main game, the host reserves the right to search for a replacement player -- likely based on the next closest player in qualifying.

In the event there's a tie for closer to the actual buzzcode, the player who messaged the host first takes the tie-break edge and "buzzes in first".

In the event a player misses a deadline for rolling the Crag dice in the main game, the round ends and (s)he is awarded 4 points, the minimum value for a right answer.  Missing a deadline to reroll would result in awarding the value of the first roll.

In the match, if the first roll of the dice in a round would lead to a win, the player is automatically credited with a win (for example, if a player has 75 points and rolls a triple, a Crag or a non-Crag thirteen, (s)he will  have (more than) enough points to win the game and automatically be credited with a win).  Should a player win a question with at least 96 points accrued, that player will automatically win the game without having to roll the dice (again, a player who wins a question is assured of scoring at least four points).

Certain missing digit questions may require the missing digit to be represented by an underscore character -- or _ -- instead of a question mark.  If it's necessary, the text in the missing digit question will make such an indication to the players.

The first player in the match to roll a Crag will win a bonus of $1000.  While it will apply to the money score of the match, a player must still win two games in the match to reach or exceed $5000.

When a contestant wins five straight matches, (s)he retires undefeated and wins a new car.

I know this was long -- but once we play, it'll all make sense. For further details, please message the host at dougmorrisontheair at Net Game Central.