DISCLAIMER: Portions of this internet game include elements from "Spin-Off", a Nicholson-Muir Production.   No challenge to the current and past ownership is implied.

IMPORTANT NOTE TO PLAYERS: As with other net game shows, you are not playing for real money and/or prizes. This is for entertainment purposes only.

OBJECT: Accumulate the higher score in a series of spin-offs played out over two rounds.

BEFORE THE GAME: Before the game starts, the host will ask two opposing players for as many as twenty buzz codes from 1-100 for the toss-up questions prepared for the game.

ROUND 1: When the host posts a toss-up question, he will post the players' buzz codes as well as a secret number provided by  Player closer to the secret number gets to respond; in case of a tie, the player who PMed sooner takes the tie-break edge.  A correct answer means the player spins; a wrong answer means the opponent automatically spins.

The player's buzz code will also affect the result of the spin.  After the question is answered, the host will program to generate 100 sets of numbers with five numbers in each set.  The numbers will range from 9 to 14 inclusive with the possibility of repeats (an 11 will represent a jack, a 12 queen, 13 king and 14 ace) and form the player's spin on a horizontal payline on a what resembles a modern-day video slot machine.

After the spin's result, the player may decide to continue playing or call the opposition.  If the call is made, the opponent is entitled to a free spin without having to play a question.  Otherwise, a new toss-up question is played.

On a player's second or third spin of a spin-off, the player may keep as many as four symbols and spin-off the remainder.   The host will program to generate 100 sets of numbers with one to five numbers in each set -- based upon how many symbols the player elected to spin-off.  After a third spin, the player must stand and call the opposition automatically.

When a player is called, the player must either respond with a spin code from 1-100 (in the event the player has not won a question) or declare to spin off as many as five symbols and a spin code (in the event the player has won a question).

When a spin-off is complete, the player with the better combination wins the spin-off and money based upon this paytable.

1 Pair.........$500
2 Pair.........$750
3 of a Kind...$1000
Full House....$1500
4 of a Kind...$1750
5 of a Kind...$2000

After money is awarded, the spinners are cleared and a new spin-off begins.

After at least two spin-offs, time will be called and preparations will begin for the second round.

Plays just like Round 1 but with double the stakes -- meaning a winning spin with just one pair awards $1000 and five of a kind awards $4000.

After at least two spin-offs, time will be called and preparations will begin for a brief bonus game followed by the Super Spin-Off.

TIE-BREAKER: In the event a spin-off ends in a tie (each player ends up spinning QQQQA, for example), the host will post the next toss-up question.  If the player who "buzzes in first" responds correctly, that player is awarded the value of the spin.  If incorrect, the opponent must answer correctly to score.  If two incorrect answers are given, the host posts another tie-breaker question.  A tie-breaker must be won with a correct answer.

After two rounds, if the score is tied, the above tie-breaker procedure will be enacted.  The winner of the tie-breaker scores an additional $250.

BONUS GAME: The higher scoring player is declared champion and plays a bonus game worth instant cash, an advantage in the Super Spin-Off or a combination thereof.

The champion is faced with a board of five letters that spell out the word "BONUS".  One letter always hides the word "jackpot" -- instantly award a progressive jackpot that starts at $25,000 and increases by $5000 for each game the jackpot goes unclaimed. Once the jackpot reaches $75,000, it stays at $75,000 until it's won.

Each of the remaining letters hides...
  • an instant cash award of up to $7500 or the message "double your score" or "triple your score".  If an aforementioned message is revealed, the champion's final score is multiplied by two or three, respectively.
  • the message "Spin 2 Win" -- activating one or two spins of a carnival-style wheel and awarding cash -- depending on the wheel being utilized. Details will be explained by the host after the exposure of "Spin 2 Win".
  • an advantage in the Super Spin-Off -- which will likely have cash attached to it.  Details of the advantage will be explained by the host after the advantage's exposure.
  • a secondary brief bonus game worth more cash.  Details of the secondary game will be explained by the host after its exposure.

SUPER SPIN-OFF:  In this final spin-off against the house, the champion spins the spinners one at a time as opposed to all five at once.  Before each spin, six numbers ranging from 9 through 14 do not repeat and are assigned by to the numbers 1 through 6.  To spin, the player calls out a number from 1 through 6 inclusive.  If the called number results in a 14, an ace appears on the board; a result of 13 generates a king, 12 queen, 11 jack. 

Whether or not the champion wishes to keep the symbol, assigns 9-14 to the numbers 1-6 ahead of the next spin.  Once the player keeps the symbol or has spun a spinner three times, the spinner freezes and the symbol displayed stays frozen on the board until the end of the Super Spin-Off.

Once all five spinners are frozen, the champion receives cash based upon this paytable.

A K Q J 10...$100,000
K Q J 10 9...$100,000
9 10 J Q K...$100,000
10 J Q K A...$100,000

5 of a Kind...$50,000
4 of a Kind...$25,000
Full House....$15,000
3 of a Kind...$10,000
2 Pair.........$5,000
1 Pair.........$2,500

To win the $100,000, the champion's straight must be consecutive.  Symbols must appear in literal ascending or descending order.  If the champion's first spinner freezes on a King, the next spinner must freeze on a Queen, the next a Jack, the next a 10 and the last a 9 to win the $100,0000.  A straight in non-consecutive order awards no money.
 A champion retires after playing five Super Spin-offs or has reached or exceeded $250,000 in winnings by the end of a particular Super Spin-Off.  Once the champ reaches $250,000 or more, the total quadruples for no less than $1,000,000.

For questions, please message the host at dougmorrisontheair at Net Game Central.