DISCLAIMER: Portions of The Big Risk are based on the mid-'70s TV game show Dealer's Choice which was a Fishman-Freer Production and distributed by Columbia Television. No challenge to the show's ownership is implied.
Rules (Page 1 of 4)IMPORTANT NOTE TO PLAYERS: As with other net game shows, you are not playing for real money and/or prizes. This is for entertainment purposes only.
OBJECT: To win the most cyber-cash by answer questions and wagering on the outcomes of games of chance.
QUALIFYING: A game of The Big Risk begins with a qualifying period of a few days. A question with a numerical answer (such as "How many total points did the Cincinnati Bengals score in the 1981 NFL regular season?") will be posted to the Net Games Yahoo! Groups mailing list and The Big Risk website (http://www.dougmorris.net/tbr). If a visitor to the site/subscriber to the mailing list wishes to participate in the game, he/she must e-mail
traxproductions@att.net to answer the question with a number. If (s)he is close enough to the numerical answer, the player will get to play in the main game.If we already have a returning champion, we'll look for two challengers for qualifying. If no champ, we'll look for three players. The champion will always be Player 1, the closest to the right answer in qualifying is Player 2 and the next closest will be Player 3. If no returning champion, the player closest to the right answer will be Player 1, the next closest Player 2 and the third closest Player 3.
MAIN GAME: The main game of The Big Risk consists of three rounds followed by a playoff. Each round begins with a question-and-answer period - and ends with a game of chance. The lowest scorer after the third game of chance is eliminated -- meaning the others advance to a head-to-head playoff for the championship.
ROUND 1 -- Featuring Dice Risk: Before the round begins, each player is spotted CY$250. Then, each player in turn chooses letters from the true or false board. Behind the letters in the word "TRUE" are four different cyber-money amounts -- CY$200, CY$250, CY$300 and CY$500. Behind the letters in the word "FALSE" are the numbers 1 through 5 with no repeats.
Control of the true or false board starts with Player 1 -- who will chose one letter from the word "TRUE" and one from the word "FALSE". The amount and number behind the respective chosen letters will then be revealed. The player will be then asked as many true/false questions as determined by the selection from the word "FALSE"; each question's value is determined by the chosen letter from "TRUE". For example, if Player 1 chose a U and an S and the letters hid CY$250 and 3 respectively, the player will be asked three true/false questions worth CY$250 each. As the player responds to the questions, there is no penalty whatsoever for a wrong answer.
When Player 1's turn is over, Player 2 takes command and selects from the remaining seven letters. After Player 2 finishes, Player 3 selects from the remaining five letters.
When question-and-answer gameplay is complete for this round, Player 1 selects among six cards -- numbered 4, 5, 6, 8, 9 and 10 -- hidden on the Dice Risk board. The card Player 1 draws determines the dealer's point for Dice Risk
Before he rolls a standard pair of dice, the players wager at least CY$250 and no more than all of their cyber-cash in CY$50 increments on "PASS" or "DON'T PASS". If a player bets on "PASS", that means (s)he believes the dealer will not roll a 7 and instead match his point at some time in the game. If a player bets on "DON'T PASS", that means (s)he believes the dealer will roll a 7 before matching his point.
When the wagers are locked in, the dealer will roll the dice until he makes the point, rolls a 7 or rolls the dice a total of seven times. Afterward, a correct prediction wins the amount of the player's wager -- while an incorrect prediction means the player posts a net loss of the original wager. In the event the dealer does not match his point or roll a 7 after seven rolls, the round ends and all players' bets result in a push -- meaning no one gains or loses any cyber-cash.