Rules (Page 3 of 4)

ROUND 3 -- Featuring The Final Risk: To start the round, we add CY$750 to each player's score.  As in Round 2, the order of control is determined by who finished Round 2 in third place, then in second place and finally the lead.  Tie-breakers for control are the same as in Round 2.

The true or false board displays four categories in this round.  In Round 3, each category always has four questions and each question in the round is always worth CY$750.

After each player has had a turn at the true or false board, one of the following games of chance is played...
...each player can only bet on one option (in other words, a player couldn't bet CY$750 on "Spades" and another CY$750 on "black").  Should a player make an incorrect prediction or if the top card is one of the two Jokers in the deck, (s)he posts a net loss of the amount of the wager.
When a player's turn starts, (s)he must select a letter from The Big Risk board.  The board is made up of ten letters that spell out "THE BIG RISK".  Behind eight of the letters are percentage cards -- two 10% cards, two 25% cards, two 50% cards and two 75% cards -- and the two remaining letters hide cards with the phrase "The Big Risk". 
The player posts a net loss of the original wager if...
If the hands are worth the same value, the hand ends in a push -- meaning the player does not gain or lose any additional cyber-money.  In the event the player and dealer both have blackjack hands, this is also a push.

Given the above rules, the host may make an executive decision should a...

After each player has had a turn playing blackjack against the dealer, the player with the higher cyber-money score wins the game.  The runner-up is guaranteed at least CY$500 and the winner CY$1000.

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