Rules (Page 4 of 4)BONUS ROUND - Go For The Gold: As with earlier rounds, this bonus round starts with a series of true/false questions. The champion will be e-mailed four questions. Each correct answer entitles him/her to a selection of the Go For The Gold board.
Then, the champion is faced with a board of 80 numbers. Through the courtesy of random.org, each number 1 through 80 will be randomly assigned a different amount of cyber-money. Three of the amounts are the top three prizes of Gold, Silver and Bronze – which, respectively, are worth CY$250,000, CY$100,000 and CY$75,000. Ten of the remaining amounts are worth less than CY$100. The remaining 67 amounts are each worth less than CY$75,000 and at least CY$100.
The champion will select as many numbers as there were correct answers in the bonus round. Then, one at a time in the order selected, the host will reveal how much cyber-money a particular number is worth. When an amount is revealed, the champion may stop the bonus round and keep the cyber-cash prize – or decline it to see how much the next selected number is worth (assuming enough selections have been earned).
In the event the champion picks a number worth at least CY$75,000 or less than CY$100, the host will mask the identity of the cyber-cash prize with a series of question marks. The champion will then have to decide if (s)he wants to take the amount masked by the question marks, see how much the next selected number is worth (assuming enough selections have been earned) or stop the bonus round and accept a guaranteed payoff of CY$2500 per correct answer given in the bonus round.
The bonus round ends when…
- no correct answers are given to the four true/false questions.
- the player elects to stop and take a cyber-cash prize.
- the last number selected is revealed, meaning the champion must take the amount attached to that number (unless the amount is worth at least CY$75,000 or less than CY$100, which will be masked by question marks; then the champion is still allowed to take the mystery amount or a guarantee of CY$2500 per correct answer).
AUDIENCE GAME: If times permits, we'll play the Joker's Dice Risk. The call for the audience game will be posted to the Net Games Yahoo! Groups mailing list as well as The Big Risk site. Those wishing to play will e-mail the host bidding an amount of cyber-money. The minimum bid is CY$1000, the maximum bid is CY$5000 and bids must be in increments of CY$50. The player with the lowest unique bid collects that amount of cyber-money and plays the audience game. (In other words, if two people bid CY$1050 and one person bid CY$1100, the CY$1100 bid wins.)
The player then gets to roll a pair of regular dice to improve upon his/her cyber-cash total. The player will choose one of three pairs of regular dice -- and then keep rolling until (s)he rolls a 7 or his/her total is improved to a multiple of CY$500 (the importance of the latter will be explained shortly). With the normal dice, a roll of...
- 2 or 12 pays CY$300
- 3 or 11 pays CY$150
- 4 or 10 pays CY$100
- 5 or 9 pays CY$75
- 6 or 8 pays CY$50
The player may then select one of five pairs of Joker's dice to play with. In each pair of Joker's dice, six sides of one cube have amounts of cyber-money (500, 1000 or 2000) and the other cube will have five cyber-money amounts plus a Joker.
With each roll of the dice, as long as the Joker is not rolled, cyber-money is added to the player's score. Building on the winning bid, if the player can run his/her score up to at least CY$10,000, the Joker's Dice Risk ends in a win and a bonus of CY$25,000. However, should the player score exactly CY$10,000 (with or without help from the earlier dice game), the cyber-money increases five-fold for a CY$50,000 payoff.
Anytime a Joker is rolled, the Joker's Dice Risk ends in a loss and (s)he loses all of his/her cyber-money accrued in the audience game.
In the event the winning bid is already a muliple of CY$500, the player may go straight to the Joker's Dice Risk or play the dice game prior to the Joker's Dice Risk.
MISC. RULES: In an effort to speed up the game, while one player is on deadline to respond to questions in Round 1 or 3, the next player in line will be on the clock to either select letters, a number or a category.
Should a player's wager be lower than the mandatory minimum bet, the player's automatically all in. Should a player's wager not be evenly divisible by CY$50, his/her wager is automatically rounded up to the nearest multiple of CY$50.
A missed deadline with regard to...
- making a selection off the true or false board in...
- Round 1 means we'll automatically reveal the lowest amount from the top row and lowest number from the bottom row to serve as the amount of each question and number of questions for that turn.
- Round 2 means we automatically set the value of each of the player's three questions to CY$250.
- Round 3 means we randomly choose a category.
Anytime there's a tie for distance with regard to closest to the qualifying question's answer or buzz-in number on the tie-breaker, the player who e-mailed the host sooner takes the tie-break edge.
responding to a question counts as if (s)he responded incorrectly.
wagering, it automatically means (s)he will have to risk all of his/her cyber-cash score.
If this wagering deadline is missed in...
Dice Risk in Round 1, we'll flip a coin. Heads means the player bets all in on "PASS". Tails means the player bets all in on "DON'T PASS".
the Final Risk in Round 3 or The Big Risk round, (s)he loses all of his/her cyber-cash automatically.
picking a number off the Dice Risk board in Round 1, we randomly choose a point for the dealer.
deciding whether to risk or freeze in Five-Card Risk in Round 2, we'll flip a coin. Heads means the player stops. Tails means the player risks.
- picking a letter in "THE BIG RISK" to determine the minimum bet, one of the cards marked "The Big Risk" will be revealed at random -- causing the player to automatically wager all in.
- deciding whether to hit or freeze in The Big Risk Round means an automatic loss of the wager.
Aces outrank Kings in all rounds involving card games -- unless the card game's rules dictate otherwise.
If a player wins four straight main games or acheives a "blitz" in Five-Card Risk and ends up winning that game, the top three prizes in Go For The Gold will be augmented to CY$1,000,000 for Gold, CY$300,000 for Silver and CY$200,000 for Bronze; other amounts will be adjusted higher. To "blitz" in Five-Card Risk, a player must risk on every card in the round and have all five cards turn up winners.
A champion who wins four straight main games receives an immediate chance to win up to CY$250,000 (before playing Go For The Gold for up to a million). In this mini-bonus game, the 3x3 slot machine grid returns for one more spin. Before the spin, the player picks one row or column. After the spin, if his/her row/column has ...
- three different symbols, (s)he immediately wins CY$75,000.
- a pair of a particular symbol, (s)he immediately wins CY$100,000.
- three of the same symbol, (s)he immediately wins CY$250,000.
Once a champion or challenger loses a main game, (s)he must wait out at least the next three episodes before trying to qualify for another main game.
If a champion has at least CY$1,000,000 in winnings during the reign, the champion retires and then must wait at least five episodes before trying to qualify for another main game. However, if the champion has won four straight games and less than CY$1,000,000, the waiting period is at least four episodes.
I know this was EXTREMELY long. Probably wouldn't have been as lengthy if I didn't go in-depth on particular games of chance in Rounds 2 and 3. But once we play, it'll all make sense. For further details, contact me at the e-mail address below...